Cyber Games and Interactive Entertainment

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منابع مشابه

Cyber Games and Interactive Entertainment

Computer games and interactive entertainment have gained much attention recently in the domain of digital media. They are now being applied or used in many areas such as entertainment, education, training, and art. Today, the computer games and interactive entertainment market is highly competitive. In this special issue, all the submissions are invited papers which are extended from original c...

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An Entertainment Robot for Playing Interactive Ball Games

This paper presents a minimalistic robot for playing interactive ball games with human players. It is designed with a realistic entertainment application in mind, being safe, flexible, reasonably cheap, and reactive. This is achieved by a clever, minimalistic robot design with a 2 DOF roll tilt unit that moves a bat with a spherical head. The robot perceives its environment through a stereo cam...

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Expressive lighting for interactive entertainment

Lighting design is an essential element of visual storytelling. In cinematic theory, lighting design plays an important role in illumination, directing viewer’s gaze to important locations, and portraying visual tension. However, lighting design is a complex process, and is especially problematic for interactive entertainment systems, since important design parameters such as spatial configurat...

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New modalities for interactive entertainment

Interaction technologies have recently become more and more robust, ubiquitous, andwidespread. Their advances encompassboth the enabling technologies (e.g., faster computer architectures and network communications,more powerful real-time video and audio processing, and so on) and the concept itself guiding research and development.

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Video Games for Entertainment and Education

While the morality of games and their ethical implications in an educational context have been questioned from the very beginning of game technology evolution (e.g., McLean, 1978), video games1 have become not only increasingly attractive for players of both genders (Burke, 2000), various ethnicities (Bickham et al., 2003), and ages (IDSA, 2003), but are also utilized more and more for educatio...

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ژورنال

عنوان ژورنال: International Journal of Computer Games Technology

سال: 2008

ISSN: 1687-7047,1687-7055

DOI: 10.1155/2008/739041